Our audio
Being an audio project the main brief was that we created and sourced our own audio. In this project both myself and Libby both wanted the smash of the pot and the ambiance sounds to be most prevalent along with the music we accompanied our animation with.
For atmospheric sound we took audio clips from various places such as museums, town centres and market places. Though we did layer the museum noises we sourced ourselves to create the atmosphere when our child character is in and walking through the museum at the beginning of the animation, the market noises we felt were not immersive as we had wanted them to be. some problems we came against were people talking which was mostly in English rather than in a Moroccan market where tat is not likely especially of the time; the wind also posed an issue as it did not match the weather we were trying to convey so in the end we had to out source our background sounds for this scene.
Another small but impactful sound that I feel translates well throughout our piece is the wind chimes that play alongside the sparkles and swirls as our character is transformed from one place to another.
As well as various walking experiments to find the best sound to interact with our characters, we also used our own tools to create the sound of the vase smashing, being dropped on various surfaces to achieve different sounds from different heights and interacted with it to create more minute sounds such as it wobbling before the fall to make our project as audibly accurate as possible to our scenes.
The music used was also out sourced for our piece but is a modern take on traditional Moroccan percussion music which, although not created or performed by us, I feel really works well with the work.
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